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Final Fantasy 14 director has mostly bad news about the server issues | PC Gamer - flemingfaten1996

Final Fantasize 14 director has mostly bad news around the host issues

Alphinaud engulfed in flames in the Final Fantasy 14: Endwalker trailer
(Image credit: Square Enix)

Final Fantasy 14 director Naoki Yoshida has acknowledged that it's a bit of a nightmare to twig a waiter in North America and Europe, but that isn't going to modification anytime soon.

Players have been hitting Concluding Fantasize 14 in droves, with the game breaking its highest ever concurrent player count, running out of digital copies and seeing Human beings of Warcraft streamers like Asmongold making the leap. While it's been nice to see a great MMO thrive, it's been putting an awful lot of strain on the servers. Queue times to log into the game can be lengthy, and much people receive found they're unable to make a unexampled character the least bit during peak multiplication.

Yoshida gave a brief update on the ongoing host congestion in a notice on Lodestone, the game's official community website. He thanked players who had recently picked up the gamey, but admitted that the number of people trying to logarithm in simultaneously each day "has continued to slay the maximum."

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An update today will attempt to raise the simultaneous login cap connected European servers, with plans to later upgrade equipment down the line. Yoshida asked for players to "keep on to wait for your become to log-in" during long queues, which have been especially prevalent during weekends.

It's bad news for North American players, however. Yoshida announced that the team up will be temporarily closing belt down new character creation on the Aether information center until further notice, writing "were the number of characters to step-up any far, IT could result in login queues taking up to several hours, which is why we needed to take this approach." Patc players can still produce characters on other North American information centers, IT means if your friends are over on Aether, you won't be able to join them.

ffxiv_na_servers_have_almost_completely_run_out from r/ffxiv

Yoshida said the team is looking into expanding data centers or adding unused servers to accommodate the increase in players, but the pandemic has proved a monumental hurdle in making it happen. "On that point is an on-going round shortfall and increased demand for semiconductors, and quite a honestly, we are hush up struggling to source the required equipment," he wrote. "Additionally, the resurgence of COVID-19 cases in Japan has raised major concerns regarding our power to move around foreign for on-site implementations."

The director called the circumstances "far from ideal," just said that the team will "continue to persevere" in determination solutions while putting bigger plans into motion. With the Endwalker expansion a mere terzetto months aside, the intense congestion is an ever-looming headache. Player enumerate usually swells with the waiver of untested expansions, and information technology could worsen an already decline in quality issue for Lame Enix.

Mollie Taylor

A fresh writer in the industry, Mollie has been taken under PC Gamer's RGB-laden wing, fashioning certainly she doesn't get up to too much mischief on the site. She's not quite sure what a Command & Conquer is, but she can rattle on for hours about entirely the obscure rhythm games and strange MMOs from the 2000s. She's been preparation heavenward all way of news, previews and features while she's been present, just especially enjoys when she gets to write around Final Fantasy, Persona, The Sims, and whatsoever unusual game she's presently hopelessly fixated happening. There's a thoroughly chance she's boring another PC Gamer author or so her latest fixation as we utter.

Source: https://www.pcgamer.com/final-fantasy-14-director-has-mostly-bad-news-about-the-server-issues/

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